![]() Ghost Recon Frontline should also benefit from Ubisoft updating the game with new content like weapons, gadgets, and map changes. This would bring the game in-line with competitors like Call of Duty: Warzone, which should help it attract players. This would see players able to purchase passes to unlock various cosmetics each season while enjoying new content separate from it. It seems likely the game will adopt a seasonal Battle Pass model, as has been popularized by games like Call of Duty and Apex Legends. This could help Ghost Recon Frontline avoid many of the mistakes that proved disastrous for Ghost Recon Phantoms, such as only having cosmetics be purchasable with microtransactions. Luckily for Ubisoft, the model for a successful free-to-play online shooter has been established across the industry. This made it difficult for the game to attract new fans as older players left the game, both because of its reputation and because new players had a harder experience getting started without the gear and weaponry of experienced players. Multiplayer games being pay-to-win is always a contentious subject, and Ghost Recon Phantoms was unable to shake the stigma once it set in. Many of the weapons featured in the DLC packs were objectively better than those players could earn by just playing the game, making it feel very pay-to-win. There was over $1,000 worth of DLC to purchase that offered players options for a variety of cosmetics and weapons. RELATED: Ghost Recon Frontline Test Delayed at Last MinuteĪnother potential reason for the game's failure was the extreme amount of DLC. Not only did this split the Ghost Recon fanbase between two games, it also inevitably led to many comparisons being drawn between the two. Future Soldier was very well received and included its own co-op and multiplayer modes, releasing just two years before Ghost Recon Phantoms. One is how close it released to Ghost Recon: Future Soldier. There are a few possible reasons Ghost Recon Phantoms failed to maintain a playerbase. While the weapon customization system would not stack up to modern weapon customization systems, it was more than sufficient at the time. Ghost Recon Phantoms also let players customize their loadouts with a number of weapons that included sidearms, assault rifles, sniper rifles, and more. The majority of the modes were objective-focused, with teams alternating attacking and defending objectives in Onslaught, fighting over multiple capture zones in Conquest, and battling over a central control point in a symmetrical map in Holdout. Players would then fight across a dozen maps in four game modes: Team Deathmatch, Conquest, Onslaught, and Holdout. Giving players different classes to choose from has been present in a number of entries in the series, including the most recent Ghost Recon Breakpoint. The game had three classes, each with two active and passive abilities, and players could equip one of each category when making loadouts. Other modes promise a more "casual" experience: A Ubisoft rep said Frontline will also have a Control mode at launch, although details on that haven't been revealed just yet.Ghost Recon Phantoms was a free-to-play third-person multiplayer shooter developed by Ubisoft Singapore, the studio known for working on Ghost Recon: Future Soldier and every Assassin's Creed title since Assassin's Creed 2. The process of extraction is noisy and very visible, and a perfect opportunity for other teams to swoop in while you're waiting for your ride. The "flagship" mode in Frontline, called Expedition, will see 102 players in teams of three working to complete objectives, gather intel, defend it from opposing players, and then escape from the map. And unlike most battle royales, Frontline characters-contractors, as they're known-can be swapped on the fly, so you can more readily adapt to whatever situation presents itself. Different classes will be able to pursue unique skill paths, and will also have access to a range of deployables like auto-turrets, barricades, and smoke screens. ![]() Frontline takes Ghost Recon back to its FPS roots-more recent additions to the series, like Wildlands (opens in new tab) and Breakpoint (opens in new tab), are third-person shooters-and promises an "advanced class system" that enables players to customize and upgrade characters.
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